Independent game studio & design dossier — forging systems that play themselves into your habits, from mobile arcade to tactical multiplayer RPGs.
Game Designer and Unity Developer — open to junior and mid positions at game studios in Brazil and remote.
Game Designer and Unity Developer focused on systems, gameplay loops, and F2P economy design. Building games under the Reaperborn Forge studio — from mobile arcade to tactical multiplayer RPGs. Driven by the craft of making systems that feel good to play and keep players coming back.

Tactical multiplayer RPG with a published WebGL prototype and a live Steam page. Built around grid-based combat, party synergy, and progression systems.

Mobile arcade F2P with seasonal passes, skin shop and a fully implemented economy. Designed for short, replayable sessions and long-tail retention. ~330 daily installs at launch. Organic reach across Brazil, Russia, India, and Mexico with zero paid marketing. ~40 monthly active users with no updates since release.

Idle management mobile prototype. Era-based progression with a data-driven economy. A sandbox for testing loop pacing and offline-progress balancing.
Drop a line. Game design, systems consulting, Unity collaboration — all signals welcome.
reaperbornforge@gmail.com →