RF · DOSSIER
Studio Recruiter
CALLSIGN · zDarkReaper · OTÁVIO ANTONIO
Reaperborn Forge logo

Reaperborn
Forge.

Independent game studio & design dossier — forging systems that play themselves into your habits, from mobile arcade to tactical multiplayer RPGs.

Game Designer and Unity Developer — open to junior and mid positions at game studios in Brazil and remote.

● Open for collab Unity · C# Systems Design F2P Economy LiveOps
// OPERATOR FILE v.1.0
OperatorOtávio Antonio
ForgeReaperborn · Est. 2023
ClassGame Designer / Unity Dev
RegionBrasil · Remote
DisciplineSystems · F2P · LiveOps
EngineUnity · C#
Active projects
Forge load
§01

Codex entry

Game Designer and Unity Developer focused on systems, gameplay loops, and F2P economy design. Building games under the Reaperborn Forge studio — from mobile arcade to tactical multiplayer RPGs. Driven by the craft of making systems that feel good to play and keep players coming back.

Active titles
03
Years forging
03+
Engine
Unity
Status
Open
§02

Artifacts in the forge

Legacy of Allard cover art
I In active development

Legacy of Allard

Tactical Multiplayer RPG · 2022 — present

Tactical multiplayer RPG with a published WebGL prototype and a live Steam page. Built around grid-based combat, party synergy, and progression systems.

Unity C# PlayFab WebGL
Head Volley Clash cover art
II In development

Head Volley Clash

Arcade Mobile · F2P · 2024 — present

Mobile arcade F2P with seasonal passes, skin shop and a fully implemented economy. Designed for short, replayable sessions and long-tail retention. ~330 daily installs at launch. Organic reach across Brazil, Russia, India, and Mexico with zero paid marketing. ~40 monthly active users with no updates since release.

Unity Firebase Economy LiveOps
Tiny Ruins Tycoon cover art
III Prototype

Tiny Ruins Tycoon

Idle / Management · 2025

Idle management mobile prototype. Era-based progression with a data-driven economy. A sandbox for testing loop pacing and offline-progress balancing.

Unity Data-driven Idle loops
Play prototype
§03

Arsenal

Design

Game DesignEXPERT
Systems DesignEXPERT
Progression DesignADVANCED
F2P Economy DesignEXPERT
Gameplay DesignADVANCED
UI/UX for GamesADVANCED

Engineering

UnityEXPERT
C#EXPERT
GitADVANCED
Firebase / FirestoreADVANCED
PlayFab / AzureINTERMEDIATE

Production

PrototypingEXPERT
QA BasicsADVANCED
LiveOps MindsetADVANCED
Data-Driven TuningADVANCED
§04

Commissions accepted

01 Game Design Systems, progression and F2P economy from blueprint to live tuning.
02 Unity Development Production-grade Unity / C# implementation, tools and pipelines.
03 Prototyping Fast, focused prototypes to validate loops before they cost a roadmap.
04 Design Consulting External eyes on your systems, economy or onboarding.
// SIGNAL · OUTBOUND STATUS · LISTENING
$ ping reaperbornforge --status
> signal acquired · forge online · ready for commissions

Have a system worth forging?

Drop a line. Game design, systems consulting, Unity collaboration — all signals welcome.

reaperbornforge@gmail.com →